Tuesday, May 29, 2012

Scramble in the Woods Scenario


Winfrey Farm
Cleburne vs. Johnson at Chickamauga 1863

This scenario is an adaptation of a scenario on GHQ’s website depicting Cleburne’s twilight attack on Federal troops at the Battle of Chickamauga. Cleburne’s plan was to surprise the Federal troops in the area, hit them very hard, and drive them back by an unexpected assault. In reality, the fighting was confused and chaotic as troops shot at friends and foes alike since they could not distinguish the troops they were targeting. Our scenario will assume that Cleburne’s troops began their attack a bit earlier in the day. Of course, since it is light in our scenario the Federals will not be taken by surprise as they were in reality.

Objectives:
1    Destroy at least one enemy brigade through rout, dispersion, casualties, or brigade rout.
2    Control the farm by having the last formed unit to occupy the farm area.
3    Kill, or capture, enemy CiC.




Federal Troops
Brig. Gen. Richard Johnson
1 AdC
Brig. Gen. August Willich
UNIT
WEAPON
STRENGTH
MORALE
SKIRMISH
89 Illinois
RM
20
VET
1st CLASS
32 Indiana
RM
20
VET
1st CLASS
39 Indiana
RM
20
VET
1st CLASS
49 Ohio
RM
20
VET
1st CLASS
1st Ohio Light Artillery
3” Rifles
3 Section
VET


Col. Joseph Dodge
UNIT
WEAPON
STRENGTH
MORALE
SKIRMISH
79 Illinois
RM
20
VET
1st CLASS
29 Indiana
RM
20
VET
1st CLASS
30 Indiana
RM
20
VET
1st CLASS
77 Pennsylvania
RM
20
VET
1st CLASS
20th Ohio Light Artillery
12 lb Napoleon
SB
3 Section
ELITE


Col. Philemon Baldwin
UNIT
WEAPON
STRENGTH
MORALE
SKIRMISH
6 Indiana
RM
20
LINE
1st CLASS
5 Kentucky
RM
20
LINE
1st CLASS
1 Ohio
RM
20
LINE
1st CLASS
93 Ohio
RM
20
LINE
1st CLASS
1st Ohio Light Artillery
3” Rifles
3 Section
VET
















Confederate Troops

Brig. Gen Patrick Cleburne
1 AdC

Brig. Gen. S.A.M. Wood
UNIT
WEAPON
STRENGTH
MORALE
SKIRMISH
16 AL
RM
20
VET
1st CLASS
33 AL
RM
20
VET
1st CLASS
45 AL
RM
20
VET
1st CLASS
32 & 45 MS
RM
20
VET
1st CLASS
15 MS Sharpshooter Battalion
RM
20
ELITE
Sharpshooters
Calvert’s ARK Battery
12lb Napoleon
SB
2 Section
VET


Brig. Gen. Lucius E. Polk
UNIT
WEAPON
STRENGTH
MORALE
SKIRMISH
1 ARK
RM
20
VET
1st CLASS
3 & 5 MS
RM
20
VET
1st CLASS
2 TN
RM
20
VET
1st CLASS
35 TN
RM
20
VET
1st CLASS
48 TN
RM
20
VET
1st CLASS
Douglas’ TX Battery
12lb Napoleon
SB
2 Section
ELITE


Brig. Gen. James Deshler
UNIT
WEAPON
STRENGTH
MORALE
SKIRMISH
9 & 24 ARK
RM
20
VET
1st CLASS
6 & 10 TX (CAV)
RM
20
VET
1st CLASS
18 TX
RM
20
VET
1st CLASS
24 TX
RM
20
VET
1st CLASS
25 TX
RM
20
VET
1st CLASS
Semple’s AL Battery
MIXED
2 Section
VET






 Terrain Effects:

Woods – For sake of game play, all woods are considered light woods and are classed as DIFFICULT TERRAIN. Units in woods receive -2 Cover modifier when being fired upon.

Farmstead – The “field” part of the farm represents the farm in this game. The buildings are decorative and offer NO benefits. Any unit in the “field” receives a -1 Light Cover modifier to represent fences, farm buildings, and other “cover” in and around the farm.

Hills – These hills are more representative of rises in the terrain and do not cause movement penalty. The hills do block line of sight.


Special Rules:

      Tactical March - We will use a modified version of the Divisional Redeployment March (rule 14.16) as our Tactical March. Any BRIGADE may move 24” provided that they remain more than 24” away from ANY enemy unit for the entire move. The Marching Brigade must have all of its units in March Columns and on MOVE orders.
      Skirmishers - Skirmish lines MUST have a minimum of 3 inches between figure bases; otherwise it is counted as Extended Line. Exception: If a stand cannot sit on a terrain piece then it may be closer than 3 inches to an adjoining stand but it must be made clear of the intent. This rule is being enforced to maintain ground scale and spacing.

Initial positions


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