Wargaming-wise, it has been a bit of a "lost summer" for me and my regular gaming friends. Due to a variety of reasons we were not able to meet with any regularity. Then, to really complicate matters, we lost our rental space that has been the home to our gaming group since the 1970s! Luckily, a new space was found quickly and we have moved to a newer home.
We are looking forward to gaming in our new home and we are assessing the usefulness of extending our venerable old gaming table from 14 feet length to @ 18 feet of length. The argument is that it will give us more open space on the flanks of our battles. The reality is that it will be a strong, too strong I fear, temptation to add more units to our games... we will see what happens! :)
We should start playing more regularly in October now that we have secured our new club location and our children's soccer seasons are finishing up. Nothing like rushing from coaching a bunch of 5 year old soccer stars to go sit at a wargaming table to throw your Saturday off kilter!
Here are a few cell phone photos from our farewell game played at our old club on September 13th. I have lost my notes about the game that we played. All I can tell you is that it was a section from the Leipzig battle. My Saxon friends were on the left of our line and I tried, unsuccessfully, to hold the village on the right of our lines.
The home of a wargamer. I collect, paint, and play strategy games using 15mm and 25mm tall toy soldiers. Although the time of Napoleon's Empire is my favorite era to collect, I dabble in all sorts of historical periods. Step into my warped little world to see what it might be like if Napoleon's Empire had been moved to Tennessee and then scaled down to fit into a dozen storage boxes in a closet...
Wednesday, October 01, 2014
Wednesday, July 02, 2014
Slodka Woda Pictures
Here are a few photos, many are blurry, of the recent Napoleonic game.
Looking in from the French left wing. |
French units approach town. |
French artillery moving towards deployment area to right of village. |
French right wing prepares to advance. |
Russian 3rd Brigade flanking Slodka Woda. |
Russians sheltering behind village. |
French (Polish) light cavalry trying to look threatening to advancing Russians. |
Same unit. |
Armonde's men trying to stave off the Russian advance. |
Russians from their 3rd Brigade. |
Russian dragoons charging Armonde's artillery while the French cavalry hurls itself into the Russians. |
French cavalry just prior to dispersing due to Russian musketry. |
Slodka Woda Report
Rules: General de Brigade Deluxe
Turns: @14 Turns played
Time: 10:30am to 3:00pm
For once, trying something a bit
different worked out pretty well...
Rolling for objectives provided a bit
of mystery as each side wasn't quite sure what the other fellows were
up to as our units began to maneuver. The Russians, it was later
revealed, rolled a 2 and a 6 giving them the target of the hill on
the French left side as well as the imaginary point in the center of our
rear area. The French had to take the farm on our right wing and take
the imaginary center point marker at the rear of the Russian lines
from rolls of 2 and 5.
Prior to battle each side had used our
point allotment to build the forces brought to battle. Both sides
chose two batteries of artillery while the Russians added much more
cavalry than the French could afford. The French had 1 more battalion
of infantry. The French had this...
France
CiC = Free
2 batteries = 2 x 90 = 180
7 line infantry = 7x50 = 350
3 legere veteran = 3x72 = 216
1 Light Cavalry (12) veteran = 54
brigade general = 4x50 = 200
-----------------
1000
GdD Lagrange
1st Brigade
GdB Armonde
1 Bn Legere (Veteran)
3 Bn Ligne (Line)
2nd Brigade GdB Bouchard
1 Bn Legere (Veteran)
2 Bn Ligne (Line)
1 Battery/3 Sections 8lb Foot Artillery (Line)
3rd Brigade GdB Corbineau
1 Bn Legere (Veteran)
2 Bn Ligne (Line)
1 Battery/3 Sections 8lb Foot Artillery (Line)
Cavalry Brigade GdB Desjardin
8th Chasseurs a Cheval (Veteran) (12 Figures)While the Russians had something like...
General
1st Brigade
3 Line Infantry
2nd Brigade
3 Line Infantry
1 Battery/4 Sections 8lb Foot
3rd Brigade
3 Line Infantry
1 Battery/4 Sections 8lb Foot
Heavy Cavalry Brigade
Dragoons (24 figures!!)
Light Cavalry Brigade
Uhlans (12 Figures)
Monday, June 30, 2014
Napoleonic Scenario: Slodka Woda 1807
Action at Slodka Woda 1807
An utterly fictional scenario for General de Brigade
I needed to put together a scenario quickly for this week's Napoleonic gaming at the club. So, I took the easy way out... a points game using GdB Deluxe. Each
side gets a CiC and 1000 points to compose a force. This meeting
engagement will take place in Poland during the 1807 Campaign and pit my French against Mike's Russians.
Continuing with the idea of leaving the scenario open-ended, I whipped up a chart to determine victory conditions. By keeping those objectives secret, I hoped to build a bit of tension for the players as they tried to complete their missions while, possibly, denying the enemy his objectives.
Each side gets an AVERAGE Commander in Chief and 1000 points to buy all other officers, infantry, cavalry and artillery.
Each side rolls to determine 2
objectives to be designated as their victory conditions.
- Seize, and hold, village of Slodka Woda.
- Seize the victory point in enemy rear area. Center of enemy rear 24” from table edge.
- Destroy 1 enemy brigade through casualties or rout.
- Destroy all enemy artillery through casualties or rout.
- Seize the Koza farmstead.
- Seize, and hold, the high ground on the enemy side of the road.
Battlefield Map |
Terrain Notes
The Village – Slodka Woda will hold 1 battalion of 24 figures and
counts as COVER -2. Village can be reduced to NO COVER with 8 points of
artillery damge.
The Hills – All hills are GOOD TERRAIN and do not modify movement in
any way. Line of sight is blocked by hills.
The Woods – All woods are DIFFICULT TERRAIN. All woods are light
woods with 6” visibility.
The Roads – All roads offer x2 speed for INFANTRY units in MARCH
COLUMN that spend the entire move on the roads.
Thursday, June 19, 2014
Ware Bottom Report
Ware Bottom Church Report
Played: June 14th 10am to 2:45pm
Length: Played @12 turns
Commanders: USA Jeff (Hawley), Gary (Howell), Carl (Plaisted) vs. CSA Mike (Lewis and Terry) and myself (Ransom and Corse)
Mike led the Confederate side while Jeff acted as the Union commander. The battle began with Lewis and Terry's Confederates occupying the hasty works/rifle pits/skirmish line on the Union side of the creek. When the game opened, both sides surged forward as the Union attempted to seize the line back and the Confederates tried to reinforce the thinly held ground just over the creek.
Luck was not with the Confederates as the Union troops repeatedly unleashed crushing volleys while the Southerners seemed suffered many rounds of poor shooting. Combined with local superiority of numbers, the Federal fire quickly whittled down the Confederate brigades. The brigades of Ransom and Corse moved into the middle and then failed to do much thereafter. Corse's brigade suffered badly in the firefights with Plaisted's Union men and spent much of the game with most of the brigade's units FALTERING. This took away any hope of Corse's men driving a wedge between Hawley's and Plaisted's Union brigades.
The battle quickly degenerated into a lopsided firefight as Lewis's CSA brigade was torn asunder by Howell's blue coated regiments. By the end of the battle, Lewis was dead and his brigade wiped from the table. Corse's brigade was in bad shape and teetering on breaking. With the grey clad line battered and wavering, a general withdrawal was called for by the Confederate commander.
This was a Union victory with light casualties on the Federal regiments (less than 10%) while the Confederates suffered badly (@ 25 to 30%).
Tuesday, June 17, 2014
New Scenario: Ware Bottom Church 1864
It was my turn to put on the scenario at our club this past weekend. At the last game I volunteered to lay on the next battle. I had decided to do an ACW game but became stumped as to what battle the game should be set in. It turns out that leaving it until a few days prior to the game does not help one create a better scenario! I found a nice framework for a series of battles from the Bermuda Hundred campaign. I suggest you stop in at Wargames Vault (http://www.wargamevault.com/index.php) if you want to find this nice little packet called "In Command: Bermuda Hundred Campaign. The background info given below came straight from the packet by Potomac Publications. All the rest of this mess is my own doing...
Scenario: Ware Bottom Church
Scale: 28mm
Rules: Guns at Gettysburg
This scenario is the result of a lot of sketchy details combined with some educated guesses. My short research turned up little in the way of a “real” map of the battle so the battlefield is conjectural. The CSA units involved are a guess as to who was actually fighting Terry's Union men on that day. Overall, it's likely a pretty good representation of the northern portion of the battle but it could stand much more research!
Most of the brigades have been modified from their historical composition for the sake of making putting units onto the wargame table. CSA brigade strengths are fairly realistic but regiments have been combined to create our standard size units. The USA brigades likewise have realistic overall strengths but some of their regiments have been divided to create “standard” units. Union units marked (f) on the Order of Battle are fictional units created to represent proper brigade strength while conforming to our wargaming unit organizations. See
The ground is likely a bit more difficult than we are representing in that it was likely a bit more overgrown and wet than our game table.
Ware Bottom Church
20 May 1864
Bermuda Hundred Campaign
Background:
For the campaigning season of 1864 Ulysses S. Grant planned to defeat the Confederacy by powerful offensives all along its extensive borders. One of the most important missions, the capture of the Rebel capital, was given to Major General Benjamin Butler. Butler’s newly formed Army of the James was to land at Bermuda Hundred, a peninsular close to the Confederate capital, and strike
swiftly inland while Grant occupied the attention of the main Confederate field army under Lee. The initial landings went according to plan and within a few days the Federals were in a position to threaten the important rail junction of Petersburg as well as Richmond.
Unfortunately for the Union cause Butler became confused about his objective and spent almost a week in fruitless skirmishing with a growing Confederate resistance. By May 12 Butler was at last prepared to advance on Richmond, he left a covering force facing Petersburg and moved with the remainder of his forces on the Rebel stronghold at Drewry’s Bluff. On the Confederate side General Pierre Beauregard had been trying of organize a creditable defense ever since the Union landing. At first almost nothing stood in Butler’s path should he strike at either Richmond or Petersburg, but taking advantage of Butler’s vacillation Beauregard slowly built up a respectable force of veteran brigades. As the Federals blundered towards the Drewry’s Bluff fortifications Beauregard had gathered enough strength to begin thinking about taking the offensive. An audacious plan to destroy Butler’s army was conceived, Beauregard would attack frontally while another Confederate force under Major General William Whiting would move on the Federal rear from Petersburg. These actions resulted in the battle of Drewry’s Bluff on May 16. Although Whiting never did manage to seriously threaten the Union rear, Beauregard’s attack so frightened Butler as to cause him to withdraw his army back towards their entrenchment’s at Bermuda Hundred.
On May 20 the Confederates assaulted the Union lines at Bermuda Hundred, overrunning the outlying rifle pits the Rebels almost broke through, however hard fighting and Federal reinforcements eventually beat off the attack. Nonetheless the result underlined the fact that Butler’s army was now confined to its defenses and no longer a serious threat to the Confederate capital. Butler argued that he was keeping valuable enemy forces occupied which would otherwise be facing Grant in his overland campaign. This was untrue however and by May 27 Grant required men more than Butler and began the reduction of his army, a corresponding reduction took place within the Confederate lines and the surplus sent to reinforce the Army of Northern Virginia. In Grant’s words, Butler was “in a bottle strongly corked.”
Scenario:
Our scenario depicts a portion of the battle at Ware Bottom Church on 20 May 1864. The Confederates have attacked the Union picket line at Ware Bottom Church and the Union troops of Alfred Terry have promptly moved to regain the line. Our game will represent the Union counter attack against Hoke's Confederates. The objective for each side is possession of the picket line/rifle pits running from Dr. Howlett's house and to the south.
Special Rules:
1. Each side sets up 24” into the table. The Confederates may use the brigades of Kemper and Hoke to occupy the recently taken picket line. All other CSA units must observe the 24” set up rule.
2. There is a line of shallow “rifle pits” and hasty works along the creek that was created by the Union skirmish line
2. We will use a modified version of the Divisional Redeployment March (rule 14.16) as our Tactical March. Any BRIGADE may move 24” provided that they remain more than 24” away from ANY enemy unit for the entire move. The Marching Brigade must have all of its units in March Columns and on MOVE orders.
3. Skirmish lines MUST have a minimum of 3 inches between figure bases; otherwise it is counted as Extended Line. Exception: If a stand cannot sit on a terrain piece then it may be closer than 3 inches to an adjoining stand but it must be made clear of the intent. This rule is being enforced to maintain ground scale and spacing.
Terrain:
Woods – For sake of game play, all woods are considered light woods and are classed as DIFFICULT TERRAIN. Units in woods receive -2 Cover modifier when being fired upon.
Farms – The “field” part of the farms represents the farms in this game. The buildings are decorative and offer NO benefits. Any unit in the “field” receives a -1 Light Cover modifier to represent fences, farm buildings, and other “cover” in and around the farm. It costs 2” movement to enter or leave fields.
Hills – These hills are more representative of low rises in the terrain and do not cause movement penalty. The hills do block line of sight.
Wood Fences/Hedges – Provide -1 cover and is DIFFICULT TERRAIN to cross in either direction.
Picket Line – This chain of hasty works and rifle pits provides -2 Cover and is DIFFICULT TERRAIN to cross in either direction.
Creek - DIFFICULT TERRAIN. Provides not added cover. Infantry may cross and Artillery may cross if limbered.
Federal
Units
Tenth
Army Corps
First
Division
Brig.
Gen. Alfred H. Terry
First Brigade
Col. Joshua B. Howell |
||||
Unit
|
Size
|
Weapon
|
Morale
|
Skirmish
Rating
|
39th Ill.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
62nd Oh.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
67th Oh.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
85th Pa.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
86th Pa. (f) |
20
|
RM
|
VETERAN
|
1st
Rate
|
Second
Brigade Col Joseph R. Hawley |
||||
Unit
|
Size
|
Weapon
|
Morale
|
Skirmish
Rating
|
6th Conn.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
7th Conn.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
3rd N.H.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
7th N.H.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
8th N.H. (f) |
20
|
RM
|
VETERAN
|
1st
Rate
|
Third Brigade
Col. Harris M. Plaisted |
||||
Unit
|
Size
|
Weapon
|
Morale
|
Skirmish
Rating
|
10th Conn.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
11th Me.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
24th Mass.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
100th N.Y. |
20
|
RM
|
VETERAN
|
1st
Rate
|
105th N.Y. (f) |
20
|
RM
|
VETERAN
|
1st
Rate
|
Artillery
|
||||
Unit
|
Size
|
Weapon
|
Morale
|
Class
|
1st Conn.
|
2 Guns |
10lb Parrot
|
VETERAN
|
RIFLE
|
5th N.J.
|
2 Guns |
12lb Napoleon |
VETERAN
|
SMOOTHBORE
|
M, 1st U.S.
|
2 Guns |
3” Rifle |
ELITE
|
RIFLE
|
-------------------------------------------------------------------------------------------------------------
Confederate
Troops
Hoke’s
Command
Maj.
Gen. Robert. F. Hoke
Corse’s
Brigade Brig. Gen. Montgomery D. Corse |
||||
Unit
|
Size
|
Weapon
|
Morale
|
Skirmish
Rating
|
15th Va.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
17th Va.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
29th Va.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
30th Va.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
Ransom’s
Brigade Brig. Gen. Matthew W. Ransom |
||||
Unit
|
Size
|
Weapon
|
Morale
|
Skirmish
Rating
|
24th N.C.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
25th N.C. |
20
|
RM
|
VETERAN
|
1st
Rate
|
35th N.C.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
56th N.C.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
Kemper’s
Brigade Col. William R. Terry |
||||
Unit
|
Size
|
Weapon
|
Morale
|
Skirmish
Rating
|
1st Va.
|
20
|
RM
|
REGULAR
|
1st
Rate
|
11th Va.
|
20
|
RM
|
REGULAR
|
1st
Rate
|
Hoke’s
Brigade Col. William G. Lewis |
||||
Unit
|
Size
|
Weapon
|
Morale
|
Skirmish
Rating
|
6th N.C.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
21st N.C.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
54th N.C.
|
20
|
RM
|
VETERAN
|
1st
Rate
|
1st N.C.
Sharpshooter Btn. |
15
|
RM
|
VETERAN
|
Sharp
Shooter
|
Read's
Artillery Battalion
|
||||
Unit
|
Size
|
Weapon
|
Morale
|
Class
|
Richmond
Fayette Va. Art.
|
2 Guns |
12lb Napoleon |
VETERAN
|
SMOOTHBORE
|
Blount’s
Va. Bty.
|
2 Guns |
12lb Napoleon |
VETERAN
|
SMOOTHBORE
|
Hampden
Va. Art. and
Farquier Va.
Art.
|
3 Guns |
3”
Rifle/12lb Napoleon |
VETERAN
|
MIXED
|
General set up prior to battle |
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